Imaaad

Case Study

Shooters

/Keepers

Concept Art

— PROJECT NAME

Shooters Keepers


— ROLE

Concept Art

Illustration

2D Animation


— DATE

2023

This project marks the first step toward creating a platformer video game. Starting with concept art and character design, I illustrate the main character in three distinct outfits—casual, military-inspired, and stealth—each hinting at different gameplay scenarios. Additionally, I designed two ranks of enemy bots, Muscle Bots and Special Force Bots, unified by a dark, thrilling visual style.


Using a modular, geometric approach, I broke down each character into separate elements (head, chest, limbs, etc.) and assembled them like a rigging system, allowing for versatile poses and animations. I also created walking, running, crouching, and jumping cycles to bring the characters to life.

Casual Outfit:


The beginning of the game, where the protagonist is an ordinary citizen who stumbles upon the corporation’s dark secrets.

Military Outfit:


After joining a resistance group, the protagonist trains with tactical gear to infiltrate heavily guarded facilities and sabotage the corporation’s operations.

Muscle Bots:


Mass-produced for brute force and intimidation, they patrol the streets, construction sites, and lower-security zones. While not highly intelligent, they use raw strength to crush any signs of dissent and are overwhelming in numbers.

Special Force Bots:


Faster, smarter, and deadlier, they are equipped with advanced combat algorithms and tactical gear. They hunt down targets and guard critical facilities. Their orange masks and boots signify their upgraded status and connection to the AI’s core network.

Preliminary Sketches (Original Concept Art)

STORY FOR CONTEXT

In a dystopian, cyberpunk-inspired world, the protagonist (Player 1) is a rogue operative fighting against a corrupt mega-corporation that has seized control of society. The corporation deploys robotic enforcers—Muscle Bots and Special Force Bots—to maintain order and eliminate dissent.


The game is a mix of platforming, combat, and stealth mechanics, with the player unlocking new abilities and gear as they progress. The Muscle Bots serve as common enemies, while the Special Force Bots act as mini bosses, requiring strategy and skill to defeat.


The story explores themes of resistance, freedom, and the cost of rebellion, with the protagonist’s journey culminating in a climactic showdown against the corporation’s AI overlord.

Walking Cycle (Frames)

Experiment!

While the game’s narrative and mechanics remain undefined, this project allowed me to explore 2D animation, refine my design process, and take a step closer to my dream of creating video games.